By: Edmark Age(s): 5 to 7 Packaging: Sleeve Product ID# 1215 Build Early Reading Skills Through Active ExplorationStengthens Reading Success through Thinking and Exploration. Stengthens Reading Success through Thinking and Exploration Develop students' abilities to decode hundreds of words and improve reading comprehension. Students practice reading skills and then apply their gained knowledge in nine wonderful books. Presents a balanced approach to teaching with both phonics and whole language approaches. * Phonics Skills * Spelling * Vocabulary FEATURES: Map Your Adventure Search for the missing bookmobile in 11 exciting undersea locations that you can go back to and play in again and again! Play Paint-a-Word with Manray Correctly say aloud what Manray has drawn and written, and he'll use the words in funny sentences! It's the fun way to learn short and long vowels. Deliver Undersea Mail These crazy codfish need help sorting out their mail. Can you match written words to the vowel sounds each fish is waiting for? Sight-Read with Word Bubbles Follow the Word Whale and learn to recognize over 50 common words written on the bubbles. Read a word correctly into a microphone, and its bubble bursts with a pop! Help Marvin Pop Blend Bubbles! Listen to the sounds that letter combinations make, then give Marvin the Marlin the one he needs. His bubble-popping antics reward your answer. Make Electric Words Use your new reading skills to recharge Reading Rover's battery! The more words you build, the more electricity Ernie Eel generates Over 125 lessons Students apply and practice reading skills through record and playback feature within storybooks.
Let's Go Read! 2: An Ocean Adventure
$4.98Price
- System Requirements Windows 95/98/Me/XP/Vista (Windows 8, Windows 7 (32-bit or 64-bit) - as tested by Children's Software Online) Macintosh OS 8.6 to 9.2.2 NOT COMPATIBLE WITH: Macintosh OS X Classic UPC: 798936829559